Taggarkiv: technical

Dolphin Progress Report: June 2018

While we prefer to get these progress reports shortly after the turn of the month, sometimes things happen out of our control. June wasn't exactly a slow month, but it was backloaded with tons of changes that we weren't expecting to get merged so soon.



Sometimes delays are inevitable, but the notable changes that we were able to include thanks to extending the deadline should more than make up for the several day wait. You've been waiting long enough - without further delay, please enjoy this month's notable changes.

Fortsätt läs

Dolphin Progress Report: April and May 2018

Users of Dolphin may have noticed that things look a little bit different in the GUI. That's right, mid-April DolphinQt was unleashed to the masses as the default GUI! It hasn't been without some expected headaches and growing pains, but, overall most of the features are working and the transition is going along as smoothly as we could have hoped. For those having problems, the DolphinWx.exe is still included and will be updated with all the core changes.

Considering that we spent a whole monthly article on Qt, let's get into some actual emulator changes. In between the mountain of Qt changes has been an explosion of progress and fixes hitting everything from CPU edge-cases to Vertex Loader fixes! With that, please enjoy this month's notable changes!

Fortsätt läs

Du kan fortsätta diskussionen i forumtråden för denna artikel.

To the Screen with Hybrid XFB

Dolphin has been around for over 14 long years at this point. Goals, expectations and standards have shifted quite a bit since the beginning. At one point, just booting a game at all was good enough, regardless of what you would see or hear! Compatibility has gone from a few select titles to almost every game released across two consoles. Considering all of that, it should be no surprise that some solutions that worked in the past slowly came to be a burden going forward. In this case, we're talking about ...

Fortsätt läs

Du kan fortsätta diskussionen i forumtråden för denna artikel.

Emulating Dragon Quest X Online

In modern times, preservation efforts are running on an ever dwindling timer. Every year, it seems as though more and more games lose their online components. And with games increasingly relying on interactivity and other online features, even a single player game can lose a sizable portion of its content when servers go down. While the Wii mostly dodged that bullet by having a relatively lackluster online infrastructure, we too have seen experiences disappear before our eyes.

Four years ago, Wii Network was merged into Dolphin after over two years ...

Fortsätt läs

Du kan fortsätta diskussionen i forumtråden för denna artikel.

Ubershaders: A Ridiculous Solution to an Impossible Problem


When you're playing your favorite game on Dolphin with a powerful computer, things should run fairly well. The game is running full speed, there are no graphical glitches, and you can use your favorite controller if you want. Yet, every time you go to a new area, or load a new effect, there's a very slight but noticeable "stutter." You turn off the framelimiter to check and your computer can run the game at well over full speed. What's going on?

The slowdown when loading new areas, effects, ...

Fortsätt läs

Du kan fortsätta diskussionen i forumtråden för denna artikel.

Booting the Final GameCube Game


Every single GameCube game can at least boot in Dolphin 5.0. Except one. Star Wars: The Clone Wars and its complex way of using the PowerPC Memory Management Unit rendered it unplayable in Dolphin up to this day. But finally as of Dolphin 5.0-540, this challenge has come and gone: Dolphin can finally boot every single GameCube game in the official library.


Star Wars: The Clone Wars Running in Dolphin


So what makes Star Wars: The Clone Wars so special? To truly understand what's going on, you need to have some knowledge on how the PowerPC's processor handles memory management and how Dolphin emulates it.

Fortsätt läs

Du kan fortsätta diskussionen i forumtråden för denna artikel.

A Second Perspective: An In-Depth History of Stereoscopy in Dolphin


3dsupportheader.png

Videogames are interactive experiences with emotional highs and lows, providing players with thrilling experiences alongside wondrous vistas. The greatest games can leave lifelong impacts on their players long after the controller is put down.

Emulators serve as a convenient way to relive those past experiences and rediscover hidden gems from one's childhood. But what if an emulator could not only recreate those moments, but enhance them by pushing the games you know and love to new heights? At what point do people say that the must-play experience of the game is not on the original console, but on an emulator?

Fortsätt läs

Du kan fortsätta diskussionen i forumtråden för denna artikel.