Version
4.0-501
Gren
tev_fixes_new
Datum
10 år, 4 månader sedan
Windows x64 Windows x86 Mac OS X Android
Revisionsinformation
1f4f0091e0c20eabe39ef0c86c73cabd8d06d22d
Ändringens upphovsman
Tony Wasserka
Ändringens beskrivning
PixelShaderGen: Microsoft's shader compiler likes to throw an internal error when masking with unsigned integers, so just use 255 instead of 0xFF all over the place...