Version
4.0-608
Gren
tev_fixes_new
Datum
10 år, 10 månader sedan
Windows x64 Windows x86 Mac OS X Android
Revisionsinformation
376d044e7a5a3bed33942fcb81a577ca4108aed2
Ändringens upphovsman
Tony Wasserka
Ändringens beskrivning
PixelShaderGen: Microsoft's shader compiler likes to throw an internal error when masking with unsigned integers, so just use 255 instead of 0xFF all over the place...