Version
3.5-1839
Gren
master
Datum
11 år, 2 månader sedan
Windows x64 Windows x86 Mac OS X Android
Revisionsinformation
9dfb127923d7955436b1e551d00c04188fc979a3
Ändringens upphovsman
degasus
Ändringens beskrivning
ogl: remove glBindFragDataLocation

Without dual source blend, we have only one output per fragment shader,
so this is bound to zero by default.