Version
4.0-178
Gren
tev_fixes_new
Datum
10 år, 6 månader sedan
Windows x64 Windows x86 Mac OS X Android
Revisionsinformation
bca955699a9d7048fa5a3c6f7c7e5c5c8eff481f
Ändringens upphovsman
Tony Wasserka
Ändringens beskrivning
PixelShaderGen: Microsoft's shader compiler likes to throw an internal error when masking with unsigned integers, so just use 255 instead of 0xFF all over the place...