Version
3.5-2426
Gren
dc-netplay
Datum
11 år, 2 månader sedan
Windows x64 Windows x86 Mac OS X Android
Revisionsinformation
fe774d6f496ad92b3ed1f34687b5677ab44dab60
Ändringens upphovsman
comex
Ändringens beskrivning
Use an explicit variable to wait for the GPU thread...

rather than copying the conditions in the big while loop.  I *think*
this doesn't make a difference unless (a) there's a breakpoint and (b)
the CPU thread gets really unlucky and observes the change to
CPReadPointer but not the immediately following change to
CPReadWriteDistance... but the difficulty of working that out
demonstrates why the change is needed.