4.0-337 7 år, 6 månader sedan [ARM] More NEON emitters.
4.0-336 7 år, 6 månader sedan Changed thread barrier and event to use a lamba wait predicate instead of a functor.
4.0-335 7 år, 6 månader sedan [ARM] More NEON emitters.
4.0-334 7 år, 6 månader sedan D3D: Use D3DX11 for taking screenshots.
4.0-333 7 år, 6 månader sedan Revert "Be less dumb." Revert "Actually, filename really does need to be a parameter because of some random debug thing." Revert "fix non-HAVE_WX case" Revert "Handle screenshot saving in RenderBase. ...
4.0-332 7 år, 6 månader sedan D3D: Use D3DX for texture dumping.
4.0-331 7 år, 6 månader sedan D3D: Reintroduce depencency on D3DX11 because it's the most straightforward way to bring back some broken features.
4.0-330 7 år, 6 månader sedan Revert "VideoCommon: create native texture pool"
4.0-329 7 år, 6 månader sedan Re-plumb window handle to the dsound backend.
4.0-328 7 år, 6 månader sedan VideoCommon: fix custom textures
4.0-327 7 år, 6 månader sedan Fix the filter for some files in the Core VS project related to the JitIL. They were in the root of the project. They should actually be in their own filter named JitILCommon.
4.0-326 7 år, 6 månader sedan Use an unordered_set to track FIFO write adresses
4.0-325 7 år, 6 månader sedan Handle BP mask register better to avoid useless BP writes (causing flushes)
4.0-324 7 år, 6 månader sedan Jit64: implement ps_res
4.0-323 7 år, 6 månader sedan Jit64: simplify ps_sel
4.0-322 7 år, 6 månader sedan Jit64: fix typo in ps_sel and re-enable it
4.0-321 7 år, 6 månader sedan jit64: remove dead code
4.0-320 7 år, 6 månader sedan Jit64: extract frsqrtex as method
4.0-319 7 år, 6 månader sedan [JitIL] No more terrible usage of vectors. This is possible because of C++11.
4.0-318 7 år, 6 månader sedan ogl: check default framebuffer for msaa