3.5-1103 7 år, 8 månader sedan Fix Intel Ironlake since it doesn't support version 120 of GLSL. I don't have Ironlake so it is hard to test. Dropping the shaders to version 120 worked here for me, ATI may be giving me some slack th...
3.5-1102 7 år, 8 månader sedan only apply vsync on changes
3.5-1101 7 år, 8 månader sedan Fix some strings for translation and update the pot file to include those strings once again.
3.5-1100 7 år, 8 månader sedan fixes for my last commit
3.5-1099 7 år, 8 månader sedan Implement dual source blending to avoid unneeded alpha pass. this implementation does not work in windows xp (sorry no support for dual source blending there). this should improve speed on older hardw...
3.5-1098 7 år, 8 månader sedan VideoSoftware: Fail less at clamping.
3.5-1097 7 år, 8 månader sedan Recommend Direct3D 11 or OpenGL instead of Direct3D 9.
3.5-1096 7 år, 8 månader sedan Clean up blending code a bit.
3.5-1095 7 år, 8 månader sedan buildfix for my last commit on Mac OSX
3.5-1094 7 år, 8 månader sedan Small Blending logic fix for opengl backend
3.5-1093 7 år, 8 månader sedan Removed some redundant code introduced in the last commit.
3.5-1092 7 år, 8 månader sedan Rounded the loop addresses to the nearest 16bit value in the loop comparison.
3.5-1091 7 år, 8 månader sedan OGL: enable buffersubdata in detection
3.5-1090 7 år, 8 månader sedan Readded the tracking of the FIFO Writes.
3.5-1089 7 år, 8 månader sedan Fix a slight leak in LogManager.
3.5-1088 7 år, 8 månader sedan Fixed issue 6119.
3.5-1087 7 år, 8 månader sedan [DolphinWX] Remove a duplicate conditional in Frame.cpp
3.5-1086 7 år, 8 månader sedan Revert "Don't open/close file for every file operation." as it was crashing PokePark in Windows builds.
3.5-1085 7 år, 8 månader sedan Array overrun fixed in VertexShaderCache for the DX11 plugin.
3.5-1084 7 år, 8 månader sedan Fixed DSPTool build.