3.5-1505 10 år, 10 månader sedan [Android] 0.6 Release
3.5-1504 10 år, 10 månader sedan small index generator optimiztions
3.5-1503 10 år, 10 månader sedan fix warning: format '%x' expects argument of type 'unsigned int*', but argument 3 has type 'u8* {aka unsigned char*}'
3.5-1502 10 år, 10 månader sedan Merge in JP's change to fix audio stuttering with OpenAL.
3.5-1501 10 år, 10 månader sedan [Android] Add an about screen that shows build revision.
3.5-1500 10 år, 10 månader sedan Merge branch 'audio_misc'
3.5-1496 10 år, 10 månader sedan forgot to add free() to the previous malloc change
3.5-1495 10 år, 10 månader sedan replace alloca with malloc to fix windows builds
3.5-1494 10 år, 10 månader sedan fix deb-x64 and osx-x64 builds after soundtouch update
3.5-1493 10 år, 10 månader sedan update soundtouch to svn revision 173
3.5-1492 10 år, 10 månader sedan update zlib to v1.2.8
3.5-1491 10 år, 10 månader sedan [Android] Fix ant build?
3.5-1490 10 år, 10 månader sedan [Android] Remove SimonVT menudrawer library. Move to Google's support library for their navigation drawer support. Overall cleanup.
3.5-1489 10 år, 10 månader sedan Revert "Added optimizations to ClassifyFloat/Double functions in Mathutil.cpp and to PPCCache.cpp"
3.5-1488 10 år, 10 månader sedan When loading a save state in read only that mismatches the current movie, load the input prior to the save state from the save state's movie, instead of using the current movie's input up to that poin...
3.5-1487 10 år, 10 månader sedan Save sync gpu setting to dtm header.
3.5-1486 10 år, 10 månader sedan fix gcc warning, probably also the logic
3.5-1485 10 år, 10 månader sedan Revert "Create our OGL context on the same thread in the OpenGL backend. Same issue with Qualcomm not working with threading correctly."
3.5-1484 10 år, 10 månader sedan [Android] When running OpenGL ES 3 backend, we've got to switch the screen coordinates or bad things happen. Adds a Driver bug that causes swap every single flush. Hard requirement currently to see /a...
3.5-1483 10 år, 10 månader sedan Remove saturate function define in GLSL since we use clamp everywhere instead. Change the function defines over to just regular defines since Qualcomm can't handle function defines at all it seems.