3.5-1507 |
11 år, 2 månader sedan |
[Android] On first run, open up the navigation drawer so people realize that there is a drawer. |
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3.5-1506 |
11 år, 2 månader sedan |
[Android] Fix drawing on screen control setting being derpy at times. |
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3.5-1505 |
11 år, 2 månader sedan |
[Android] 0.6 Release |
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3.5-1504 |
11 år, 2 månader sedan |
small index generator optimiztions |
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3.5-1503 |
11 år, 2 månader sedan |
fix warning: format '%x' expects argument of type 'unsigned int*', but argument 3 has type 'u8* {aka unsigned char*}' |
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3.5-1502 |
11 år, 2 månader sedan |
Merge in JP's change to fix audio stuttering with OpenAL. |
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3.5-1501 |
11 år, 2 månader sedan |
[Android] Add an about screen that shows build revision. |
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3.5-1500 |
11 år, 2 månader sedan |
Merge branch 'audio_misc' |
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3.5-1496 |
11 år, 2 månader sedan |
forgot to add free() to the previous malloc change |
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3.5-1495 |
11 år, 2 månader sedan |
replace alloca with malloc to fix windows builds |
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3.5-1494 |
11 år, 2 månader sedan |
fix deb-x64 and osx-x64 builds after soundtouch update |
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Mac OS X
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3.5-1493 |
11 år, 2 månader sedan |
update soundtouch to svn revision 173 |
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3.5-1492 |
11 år, 2 månader sedan |
update zlib to v1.2.8 |
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3.5-1491 |
11 år, 2 månader sedan |
[Android] Fix ant build? |
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3.5-1490 |
11 år, 2 månader sedan |
[Android] Remove SimonVT menudrawer library. Move to Google's support library for their navigation drawer support. Overall cleanup. |
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3.5-1489 |
11 år, 2 månader sedan |
Revert "Added optimizations to ClassifyFloat/Double functions in Mathutil.cpp and to PPCCache.cpp" |
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3.5-1488 |
11 år, 2 månader sedan |
When loading a save state in read only that mismatches the current movie, load the input prior to the save state from the save state's movie, instead of using the current movie's input up to that poin... |
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3.5-1487 |
11 år, 2 månader sedan |
Save sync gpu setting to dtm header. |
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3.5-1486 |
11 år, 2 månader sedan |
fix gcc warning, probably also the logic |
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3.5-1485 |
11 år, 2 månader sedan |
Revert "Create our OGL context on the same thread in the OpenGL backend. Same issue with Qualcomm not working with threading correctly." |
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