3.5-1224 |
11 år, 3 månader sedan |
Refactored the SystemTimers to allow for per-UCode timing. Fixes issue 6237. |
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3.5-1223 |
11 år, 3 månader sedan |
ogl: remove GL_TRIANGLE_FAN on utils rendering |
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3.5-1222 |
11 år, 3 månader sedan |
Merge branch 'primitive_restart' |
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3.5-1211 |
11 år, 3 månader sedan |
ogl: fix single core crash |
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3.5-1210 |
11 år, 3 månader sedan |
DolphinWX: Fail less at explaining what framelimit is doing. |
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3.5-1209 |
11 år, 3 månader sedan |
VertexShaderGen: Fix a small GLSL regression in emboss mapping. |
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3.5-1208 |
11 år, 3 månader sedan |
NetPlay: Updated the "Alert" text. Removed the "?" button as it was useless. Sorted the game lists. Made wider the player list. |
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3.5-1206 |
11 år, 3 månader sedan |
Update iso file cache version. |
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3.5-1205 |
11 år, 3 månader sedan |
Fixed split WBFS file size display. (probably) Fixed issue 6222. |
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3.5-1204 |
11 år, 3 månader sedan |
Track the real wiimote rumble state to drop outgoing rumble reports with no effect. This eliminates constant streams of reports in various games that constantly send audio reports. (Just Dance 2, DKCR... |
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3.5-1203 |
11 år, 3 månader sedan |
ogl: support glsl120 |
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3.5-1202 |
11 år, 3 månader sedan |
ogl: one framebuffer per efb2tex texture |
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3.5-1201 |
11 år, 3 månader sedan |
Seriously, someone kill me. |
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3.5-1200 |
11 år, 3 månader sedan |
Kill me now. |
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3.5-1199 |
11 år, 3 månader sedan |
Remove an extraneous comment indicator from DebuggerPanel.cpp in DolphinWX. |
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3.5-1198 |
11 år, 3 månader sedan |
Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!) |
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3.5-1197 |
11 år, 3 månader sedan |
Rename the "Disable Dest. Alpha Pass" option to "Disable Destination Alpha" (GUI-only). |
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3.5-1196 |
11 år, 3 månader sedan |
Fix a few typos in the comments/logging in VideoDX9, VideoCommon, and VideoSoftware projects. |
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3.5-1195 |
11 år, 3 månader sedan |
Look for wiimotes when "Continuous Scanning" is enabled even if a device using the MS stack is not found. Fixed issue 6215. |
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3.5-1194 |
11 år, 3 månader sedan |
D3D11: Fix glitched polygon edges when MSAA is enabled (this time without breaking OpenGL) |
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