3.5-1070 11 år, 8 månader sedan implement 4xSSAA for OGL
3.5-1069 11 år, 8 månader sedan move ogl-only settings into backend
3.5-1068 11 år, 8 månader sedan Fix description of disable fog, and move it to enhancements tab.
3.5-1067 11 år, 8 månader sedan Mark the Direct3D9 backend deprecated.
3.5-1066 11 år, 8 månader sedan Prefer D3D11 and OpenGL over D3D9 by default.
3.5-1065 11 år, 8 månader sedan Switch to using bitfields in the streambuffer class so we can exclude buggy streambuffer types. This disables pinned memory on ATI for GL_ELEMENT_ARRAY_BUFFER because it seems to be buggy. This fixes ...
3.5-1064 11 år, 8 månader sedan Had this sitting around for a while to fix nogui.
3.5-1063 11 år, 8 månader sedan check for overflow vertex indices, fixes issue 6135
3.5-1062 11 år, 8 månader sedan Gameini database update for Madagascar, Gladius, Mario Kart: Double Dash (intro video now plays), Fire Emblem (Wii), Kirby's Dream Collection Special Edition, King Kong.
3.5-1061 11 år, 8 månader sedan more restrict disable of pinned memory, disable ubo for intel/mesa-9.1.1
3.5-1060 11 år, 8 månader sedan Clean up more space/tab mismatches in AudioCommon, Common, and VideoCommon.
3.5-1059 11 år, 8 månader sedan Clean up some space/tab mismatches in DiscIO and InputCommon.
3.5-1058 11 år, 8 månader sedan Missed a few clang compiler flags.
3.5-1057 11 år, 8 månader sedan Disabled OSX x86 build since we require 10.7 minimum. This takes support back to late 2006 models. Also, Missed CG framework addition.
3.5-1056 11 år, 8 månader sedan GLSL: fix msaa egdes
3.5-1055 11 år, 8 månader sedan Properly set the DMAState flag while ARAM DMA transfers are underway.
3.5-1054 11 år, 8 månader sedan Short,sweet and fixes issue 5725
3.5-1053 11 år, 8 månader sedan Disable Vsync while holding tab to disable the frame limit, and allow toggling vsync while emulation is running in OGL.
3.5-1052 11 år, 8 månader sedan Hide cursor in fullscreen mode on OSX fixes issue 3956
3.5-1051 11 år, 8 månader sedan Clean up CInterfaceAGL, make sure the screen gets cleared on stop, and remove the FPS update that messes up GUI builds since GUIless doesn't build anyways.