3.5-1350 7 år, 12 månader sedan Removing ISO ini presence requirement for reading movie settings
3.5-1349 7 år, 12 månader sedan [Android] Beginning of setting menu, doesn't do anything yet.
3.5-1348 7 år, 12 månader sedan [Android] Add in the Android Studio project files so one can use Android Studio instead of ADT.
3.5-1347 7 år, 12 månader sedan [Android] Copy over the Dolphin shared library to the Android APK build directory so it doesn't need to be manually copied each time.
3.5-1346 7 år, 12 månader sedan [Android] Qualcomm driver has a bug where it returns an invalid length for GL_INFO_LOG_LENGTH with glGetShaderiv. Qualcomm drivers seem to max out at ~512bytes returned from glGetShaderInfoLog so this...
3.5-1345 7 år, 12 månader sedan [Android] Support DFF files in the interface.
3.5-1344 8 år sedan Merge branch 'ppd' - per pixel depth
3.5-1341 8 år sedan Gameini database update. Fixes issue 6258, Where's Waldo? The Fantastic Journey missing ingame pointer, and Battleship font. Various small changes.
3.5-1340 8 år sedan Fix the integer compare in our GLSL fmod function
3.5-1339 8 år sedan DSPJIT: the shift value must still be loaded into the correct register
3.5-1338 8 år sedan BPMemory: Fix a small documentation mistake from revision 9365187f8942.
3.5-1337 8 år sedan Forced an external exception check on DI interrupts. Fixes Summoner: A Goddess Reborn.
3.5-1336 8 år sedan fix underflow in IndexGenerator::AddFan
3.5-1335 8 år sedan Use SOUNDTOUCH_INTEGER_SAMPLES only on Android build. Some audio backends (i.e. OpenAL) only support floating-point samples.
3.5-1334 8 år sedan BPMemory: Add register documentation for texture source adress and EFB configuration.
3.5-1333 8 år sedan FifoPlayerDlg: Improve navigating through search results.
3.5-1332 8 år sedan [Android] More GLES3 things. Disable Framedumping and MSAA rendering. Remove the HLSL->GLSL shader defines since Qualcomm doesn't support this in their shader compiler. Now they get chosen in our shad...
3.5-1331 8 år sedan [Android] Beginning of GLES3 support.
3.5-1330 8 år sedan [Android] Add GLSLES3 to the GLSL version enums. Add in the version and precision qualifier to the shader header.
3.5-1329 8 år sedan GL_DEPTH_COMPONENT can't have type of GL_UNSIGNED_BYTE with glTexImage2D. Qualcomm drivers get hit with this but all else don't care.