4.0-381 10 år, 11 månader sedan PixelShaderGen: Change the "colors" and "kcolors" uniforms to be integers.
4.0-380 10 år, 11 månader sedan PixelShaderGen: Process fog calculations with integer math.
4.0-379 10 år, 11 månader sedan Provide our own dot functions in GLSL since GLSL doesn't provide integer versions of this function, even though AMD and Nvidia provide their own.
4.0-378 10 år, 11 månader sedan PixelShaderGen: Microsoft's shader compiler likes to throw an internal error when masking with unsigned integers, so just use 255 instead of 0xFF all over the place...
4.0-377 10 år, 11 månader sedan PixelShaderGen: Use integer math for indirect tev stage texcoord calculation.
4.0-376 10 år, 11 månader sedan PixelShaderGen: prev should be initialized to the proper value; tev output needs to be clamped between -1024 and 1023.
4.0-375 10 år, 11 månader sedan PixelShaderGen: Remove superfluous registerstate stuff. Also, made alphabump an integer. Things are working again!
4.0-374 10 år, 11 månader sedan PixelShaderGen: Use integer math for TEV combiners. Things are still broken.
4.0-373 10 år, 11 månader sedan PixelShaderGen: Use integer math for tev outputs. Seems like things are temporarily broken.
4.0-372 10 år, 11 månader sedan PixelShaderGen: Use integer math for tev konst value.
4.0-371 10 år, 11 månader sedan PixelShaderGen: Remove remaining floating point bits for texture color.
4.0-370 10 år, 11 månader sedan PixelShaderGen: Use integer math for rasterizer color.
4.0-369 10 år, 11 månader sedan PixelShaderGen: Use integer math for indirect texture coords.
4.0-368 10 år, 11 månader sedan PixelShaderGen: Use integer math for sampling textures.
4.0-367 10 år, 11 månader sedan PixelShaderGen: Use integer math for alpha testing.
4.0-366 10 år, 11 månader sedan PixelShaderGen: Make SampleTexture static inline.
4.0-365 10 år, 11 månader sedan OGL: Force highp for integers.
4.0-325 11 år sedan PixelShaderGen: Workaround issues on Nvidia GPUs by disabling depth overflow emulation.
4.0-324 11 år sedan PixelShaderGen: Treat UV coordinates like S17.7 integers (they're still stored as float, though).
4.0-323 11 år sedan Fix LightingShaderGen multiplying by wrong types.