3.5-1063 8 år sedan check for overflow vertex indices, fixes issue 6135
3.5-1062 8 år sedan Gameini database update for Madagascar, Gladius, Mario Kart: Double Dash (intro video now plays), Fire Emblem (Wii), Kirby's Dream Collection Special Edition, King Kong.
3.5-1061 8 år sedan more restrict disable of pinned memory, disable ubo for intel/mesa-9.1.1
3.5-1060 8 år sedan Clean up more space/tab mismatches in AudioCommon, Common, and VideoCommon.
3.5-1059 8 år sedan Clean up some space/tab mismatches in DiscIO and InputCommon.
3.5-1058 8 år sedan Missed a few clang compiler flags.
3.5-1057 8 år sedan Disabled OSX x86 build since we require 10.7 minimum. This takes support back to late 2006 models. Also, Missed CG framework addition.
3.5-1056 8 år sedan GLSL: fix msaa egdes
3.5-1055 8 år sedan Properly set the DMAState flag while ARAM DMA transfers are underway.
3.5-1054 8 år, 1 månad sedan Short,sweet and fixes issue 5725
3.5-1053 8 år, 1 månad sedan Disable Vsync while holding tab to disable the frame limit, and allow toggling vsync while emulation is running in OGL.
3.5-1052 8 år, 1 månad sedan Hide cursor in fullscreen mode on OSX fixes issue 3956
3.5-1051 8 år, 1 månad sedan Clean up CInterfaceAGL, make sure the screen gets cleared on stop, and remove the FPS update that messes up GUI builds since GUIless doesn't build anyways.
3.5-1050 8 år, 1 månad sedan Fix a typo in ArmEmitter noticed by LionCash.
3.5-1049 8 år, 1 månad sedan Set GLES Tex2D function to texture2D, texture is only available in GLES3. Fix some tabs in the config file.
3.5-1048 8 år, 1 månad sedan Reenable mulli and negx, seems to work fine.
3.5-1047 8 år, 1 månad sedan Git pull
3.5-1035 8 år, 1 månad sedan Fix full screen on OSX, well as fixed as its ever been. Apperently in render to main it always shown the FPS on the bottom in full screen.
3.5-1045 8 år, 1 månad sedan Finish up VFP cleanup. A few more instructions are left for VFP, and a bunch of NEON ones if it will ever be used.
3.5-1044 8 år, 1 månad sedan GLSL: also define pinned_memory in renderer.cpp